How to Fish Best Weapons: Damage Ranking and Upgrade Picks
A source-checked How to Fish weapon ranking by damage, role, cost, and upgrade value, with version conflicts clearly marked.
FAQ
What is the highest-damage weapon in How to Fish?
What weapon should a beginner buy first?
Is the SMG better than the Shotgun?
Which weapon does the most damage in How to Fish?
The available configuration references place the Sniper Rifle first at a reported 200 per projectile. They put a full point-blank Shotgun blast at 75 if all 25 pellets connect, followed by the Assault Rifle at 40, Pistol at 25, and SMG at 24. No official current damage sheet was found, so this is a provisional, damage-sorted reference—not a confirmed DPS ranking.
| Provisional rank | Weapon | Reported base hit | Practical meaning | Evidence status |
|---|---|---|---|---|
| 1 | Sniper Rifle | 200 | Huge single hit, slow follow-up | Current independent guide agrees with a v1.0.9 data page; exact value is Pending verification (待核实) |
| 2 | Shotgun | 75 ideal total | Reported as 3 damage × 25 pellets, only at a full close hit | Community references agree on the pellet model; exact current total is Pending verification (待核实) |
| 3 | Assault Rifle | 40 | Strong automatic late-game damage | Single configuration reference; exact value is Pending verification (待核实) |
| 4 | Pistol | 25 | Cheap, controlled semi-automatic fire | Community references agree, but no official sheet exists; exact value is Pending verification (待核实) |
| 5 | SMG | 24 | Low damage per bullet, very fast sustained fire | Community references agree, but no official sheet exists; exact value is Pending verification (待核实) |
The table deliberately excludes melee weapons and dynamite. Current sources confirm that they exist and are useful, but do not provide independently verified, version-matched damage values. For spending advice rather than raw numbers, compare this list with the money-making route and the broader items index.
How should this damage ranking be read?
Base damage answers only one question: how much an ideal unmodified hit can deal. It does not include fire rate, missed pellets, reload downtime, Bullet Damage upgrades, range, or Killscore setup. A weapon lower in this table can finish a moving target faster when it keeps landing shots while the higher-ranked weapon misses.
Three caveats prevent a misleading ranking:
- Shotgun damage is conditional. Its 75 total assumes every pellet lands. Spread lowers the real hit sharply as range increases.
- Fire rate changes sustained damage. The SMG’s 24-damage bullet is weak by itself, but the short interval between shots makes it forgiving while circle-strafing.
- The game is being patched. Two data pages still identify version 1.0.9, and none of the exact figures comes from an official current damage sheet. Every number in the table therefore remains Pending verification (待核实) until reproduced in version 1.0.10.
What is the best early-game weapon?
The Shotgun is the strongest early purchase for most runs because independent guides agree on its $150 price, strong close-range burst, and long upgrade life. It suits the compact arenas and large targets seen early in the story. Buy it after required progression gear, then improve Bullet Damage before spending heavily on travel comfort.
| Pick | Best use | Main limit | Upgrade verdict |
|---|---|---|---|
| Shotgun | Spider Crab cleanup, Giant Piranha, clustered catches | Pellet spread and short effective range | High priority early |
| Pistol | Cheap controlled shots and Killscore setups | Lower burst and semi-auto input | Useful bridge, not a long-term damage leader |
| Knife | Solo Spider Crab preparation and emergency melee | Requires dangerous close contact | Buy only when it solves the immediate fight |
| Dynamite | Dense groups and special achievement attempts | Costs money per throw and scatters bodies | Situational, not a primary upgrade path |
The Pistol is cheaper and gives precise finishing shots, but spending on it can delay the Shotgun. If cash is tight, keep using starter tools until the Shotgun purchase is affordable instead of buying every weapon in sequence.
What is the best mid-game boss weapon?
The SMG is the safest general-purpose mid-game choice. Its automatic fire lets you keep moving while maintaining damage, which matters in the Pufferfish fight. PC Gamer completed that encounter with an upgraded SMG, while some community players prefer the Shotgun. That disagreement reflects play style rather than a hidden universal winner.
Choose between them by fight geometry:
- Use the Shotgun when you can bait a charge, dodge, and punish a short stun window at close range.
- Use the SMG when the target keeps moving and stopping to line up a burst is dangerous.
- Keep the Pistol for deliberate finishing shots if you are building a Killscore multiplier.
The boss guide separates these recommendations by encounter, while the beginner walkthrough explains when each shop becomes relevant.
Which late-game weapon is worth saving for?
The Assault Rifle is the strongest broadly useful late-game firearm, while the Sniper Rifle is a specialist. Independent boss guides recommend a heavily upgraded Assault Rifle for the whale finale because automatic fire is easier to sustain. The Sniper excels against distant targets such as the Albatross, but missed shots are expensive in time.
| Weapon | Reported cost | Best target profile | Why it is not an early buy |
|---|---|---|---|
| SMG | $650 | Fast ground bosses and moving targets | Requires more money and damage upgrades than the Shotgun |
| Sniper Rifle | $3,800 | Distant, exposed targets and deliberate trick shots | Slow follow-up and high entry price |
| Assault Rifle | $20,000 | Late-game bosses and sustained general damage | Endgame-level cost; other purchases unlock progress sooner |
Costs above are cross-checked by current independent guides, but exact shop placement can change between patches. If a live shop differs, trust the in-game price and treat this table as a version 1.0.10 research snapshot.
Which upgrades should be bought first?
Upgrade Bullet Damage on the weapon you actually use before collecting attachments for several guns. Faster kills reduce boss escape risk and make money routes more consistent. Complete one dependable loadout, then buy a second weapon only when its range or fire pattern solves a fight your current gun handles poorly.
A sensible route is:
- Buy required navigation and bait first.
- Buy the Shotgun and add Bullet Damage.
- Move to the SMG when sustained fire becomes the bottleneck.
- Add the Sniper for Albatross-style range if needed.
- Save for the Assault Rifle and its upgrades before the final encounter.
This is a progression route, not a claim that every player must own all five firearms. Co-op teams can specialize: one player controls the target at close range while another uses precise ranged shots.
Where was the weapon data verified?
Official material confirms the weapon-and-upgrade progression but does not publish a complete damage sheet. The table preserves configuration-reference figures so readers can compare the reported order, but labels every exact number Pending verification (待核实). Current guides are used to corroborate individual figures and practical roles without promoting community data to official fact.
- Official How to Fish Steam store — core weapon, upgrade, trick-shot, and progression systems.
- Pistol, SMG, and Assault Rifle data references — version-labeled configuration values, all marked Pending verification (待核实) because they are not official damage sheets.
- Shotgun and Sniper Rifle data references — version 1.0.9 values marked Pending verification (待核实).
- All Things How Sniper Rifle guide — current independent corroboration for the reported 200 damage and $3,800 price.
- How to Fish Fans weapon tier list — a second community cross-check for the reported Pistol, SMG, and Shotgun figures; not treated as official confirmation.
- Pro Game Guides weapon and equipment tier list — practical roles and progression cross-check.
- All Things How upgrade guide — prices and purchase-order cross-check.
- PC Gamer Pufferfish strategy — upgraded SMG playthrough evidence.
- MySpaceGuide weapon tier video — visual roster cross-check; no exact stat was taken from unavailable captions.
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